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Showing posts from December, 2021

Final Post:

Image
 Tiling:     Tiling felt great. While I understood that photography had its place as part of Matte painting and references for illustrations, I never really grasped how important it was to the AAA look until I actually saw the normal-mapped texture pop up in Unity, this is one of a few projects that were kind of a mental breakthrough for me.       For shooting, I went out on an overcast day and decreased my shot-timer/increased my aperture to make the image as dark as possible. I took a few brighter pictures when the sun came out just because I didn't quite understand the assignment at that point and figured brighter = more detail = better, but I ultimately preferred the look of the darker texture when both were lit in the renderer, proving the video correct.  I used the crop -> duplicate -> offset top layer -> clipping mask top layer -> blend, erase, and spot heal method to create tiling textures, removing distinctive elements like rocks and twigs on the edges of the t